Zav Vresië Hadfow (/zav/ /ˈvresjɛ/ [cold; cool (slightly cold)] [memory]) is a subtropical Large City located in Qg-3bmæ Zone, Berěbudbǐb District, within the Alveria.
The name Zav Vresië Hadfow is derived from the Goblin language, as Zav Vresië Hadfow was founded by Saguipedia, who was culturaly Wood Elf.
Climate
Zav Vresië Hadfow has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a cold 7°C (44°F). Zav Vresië Hadfow receives an average of 266 cm/y (104 in/y) of precipitation, most of which comes in the form of rain during the summer. Zav Vresië Hadfow covers an area of nearly 183 km2 (73 mi2), and an average elevation of 4640 m (15223 ft) above sea level.
Overview
Zav Vresië Hadfow was founded durring the late 17th century in early winter of the year 1566, by Saguipedia. The establishment of Zav Vresië Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Zav Vresië Hadfow was built using the conventions of Wood Elf durring the late 17th century. Naturaly, all settlmentss have their own look to them, and Zav Vresië Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Zav Vresië Hadfow is buildings folow an organic layout of spacious cobblestone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. Zav Vresië Hadfow's millitarily questionable fortifications are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.
A look around Zav Vresië Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine with the simple fact that it is abundantly clear Zav Vresië Hadfow suffered something horrible some time ago. It's as if the town itself is depressed. Smiles are few, cheer is nowhere to be had. Everyone quietly goes about their daily business not looking anyone in the eye. Regardless, you do not feel it would be wise to remain in Zav Vresië Hadfow long.
Civic Infrastructure
Zav Vresië Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Zav Vresië Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Zav Vresië Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zav Vresië Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zav Vresië Hadfow's parks.
Zav Vresië Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zav Vresië Hadfow.
Zav Vresië Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Zav Vresië Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Zav Vresië Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Zav Vresië Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Zav Vresië Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zav Vresië Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Zav Vresië Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zav Vresië Hadfow's public wards, blessings, and other arcane systems.
Zav Vresië Hadfow has an Administrative Academy which trains individuals in the administrative arts.
Zav Vresië Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zav Vresië Hadfow's grid is powered by a direct leyline tap.
Zav Vresië Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Zav Vresië Hadfow has a first rate hospital which caters to anyone in need of long term medical care.
Zav Vresië Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Zav Vresië Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zav Vresië Hadfow's natural decorations nor waterways.
Zav Vresië Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Zav Vresië Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Zav Vresië Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Zav Vresië Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Zav Vresië Hadfow's chapel was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
Due to the actions of local Kami, autumn is short in Zav Vresië Hadfow.
The Achaierai near Zav Vresië Hadfow are known to be a mutant strain of the creature.
Zav Vresië Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Truename Magic energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 84
Farmers: 147
Farm Laborer: 225
Hunters: 147
Milk Maids: 112
Ranchers: 56
Ranch Hands: 120
Shepherds: 109
Farmland: 172564 m2
Cattle and Similar Creatures: 10705
Poultry: 128460
Swine: 8564
Sheep: 428
Goats: 85
Horses, Mounts, and Beasts of Burden: 4282
Craftsmen
Arms and Toolmakers: 85
Blacksmiths: 104
Bookbinders: 54
Buckle-makers: 57
Cabinetmakers: 99
Candlemakers: 171
Carpenters: 131
Clothmakers: 125
Coach and Harness Makers: 47
Coopers: 104
Copper, Brass, Tin, Zinc, and Lead Workers: 60
Copyists: 43
Cutlers: 35
Fabricworkers: 101
Farrier: 244
Furriers: 27
Glassworkers: 152
Gunsmiths: 98
Harness-Makers: 40
Hatters: 78
Hosiery Workers: 31
Jewelers: 48
Leatherwrights: 104
Locksmiths: 42
Matchstick makers: 64
Musical Instrument Makers: 62
Painters, Structures and Fixtures: 55
Paper Workers: 59
Plasterers: 54
Pursemakers: 76
Roofers: 44
Ropemakers: 43
Rugmakers: 42
Saddlers: 83
Scabbardmakers: 86
Scalemakers: 45
Scientific, Surgical, and Optical Instrument Makers: 27
Sculptors, Structures and Fixtures: 40
Shoemakers: 40
Soap and Tallow Workers: 145
Tailors: 199
Tanners: 54
Upholsterers: 65
Watchmakers: 57
Weavers: 122
Whitesmiths: 34
Merchants
Adventuring Goods Retellers: 29
Arcana Sellers: 29
Beer-Sellers: 54
Booksellers: 63
Butchers: 107
Chandlers: 125
Chicken Butchers: 120
Entrepreneurs: 45
Fine Clothiers: 112
Fishmongers: 122
Florists: 25
Potion Sellers: 72
Resellers: 178
Spice Merchants: 56
Wine-sellers: 82
Wheelwright: 67
Woodsellers: 41
Service workers
Bakers: 285
Barbers: 219
Coachmen: 64
Cooks: 186
Doctors: 96
Gamekeepers: 66
Grooms: 37
Hairdressers: 147
Healers: 108
Housekeepers: 129
Housemaids: 237
House Stewards: 118
Inns: 40
Laundry maids: 85
Maidservants: 164
Nursery Maids: 75
Pastrycooks: 138
Restaurateur: 194
Tavern Keepers: 178
Specialized Laborer
Ashworkers: 59
Bleachers: 40
Chemical Workers: 25
Coal Heavers: 83
In-Town Couriers: 97
Long Haul Couriers: 89
Dockyard Workers: 89
Gas Workers: 20
Hay Merchants: 35
Leech Collectors: 108
Millers: 99
Miners: 93
Oilmen and Polishers: 66
Postmen: 95
Pure Finder: 54
Skinners: 125
Sugar Refiners: 24
Tosher: 70
Warehousemen: 142
Watercarriers: 92
Watermen, Bargemen, etc.: 115
Skilled Laborers
Accountants: 55
Alchemist: 63
Clerk: 85
Dentists: 43
Educators: 120
Engineers: 61
Gardeners: 43
Mages: 32
Plumbers: 43
Pharmacist: 51
Professors: 18
Scientists: 31
Wizards: 18
Civil Servants
Adventurers: 41
Bankers: 59
Civil Clerks: 93
Civic Iudex: 47
Consultants: 27
Exorcist: 101
Fixers: 51
Kami Clerk: 81
Landlords: 77
Lawyers: 52
Legend Keepers: 76
Militia Officers: 428
Monks, Monastic: 147
Monks, Civic: 122
Historian, Oral: 101
Historian, Textual: 49
Policemen, Sheriffs, etc.: 104
Priests: 152
Rangers: 59
Rat Catchers: 61
Scholars: 72
Spiritualist: 80
Slayers: 23
Storytellers: 161
Military Officers: 147
Cottage Industries
Brewers: 125
Comfort Services: 194
Enchanters: 50
Herbalists: 48
Jaminators: 164
Needleworkers: 142
Potters: 70
Preserve Makers: 118
Quilters: 62
Seamsters: 203
Spinners: 125
Tinker: 48
Weaver: 101
Artists
Actors: 47
Architects: 16
Bards: 63
Costumers: 26
Dancers: 50
Drafters: 28
Engravers: 35
Fine Furniture Carpenters: 20
Glaziers: 44
Inlayers: 40
Musicians: 133
Painters, Art: 21
Playwrights: 46
Sculptors, Art: 37
Wood Carvers: 164
Writers: 142
Produce Industries
Butter Churners: 152
Canners: 118
Cheesmakers: 142
Ice Merchants: 19
Millers: 83
Picklers: 70
Smokers: 53
Stockmakers: 48
Tobacconists: 66
Tallowmakers: 97
16289 of Zav Vresië Hadfow's population work within a Foundational Occupation.
916 work in Agriculture
3576 work as Craftsmen
1327 work as Merchants
2566 work as Service Workers
1620 work as General Laborers
663 work as Skilled Laborers
2411 work as Civil Servants
1450 work in Cottage Industries
912 work as Artists
848 work in Produce Industries
23534 of Zav Vresië Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 2997 (7%) are noncontributers.
Points of Interest
Zav Vresië Hadfow has a substantial mill pond located a short distance from town.
POI
History
Zav Vresië Hadfow is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.
In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Zav Vresië Hadfow's local festivals commemorates this miracle.